During the past period, we have seen many interesting games presented to us by emerging development teams or the number of their members is much less than what is recognized in the industry world, which encouraged the emerging Chinese development studio FYQD to try to present a new idea for its own project with fewer developers, and it can be To say it’s a lot less than we expect, Bright Memory: Infinite brought to us by FYQD was initially developed by only one developer who spent a lot of time working on and improving the game and it paid off, and accordingly they hired a few developers to help him improve The game and its better launch.
More than two years after its launch for PC platform owners, the game is officially making its way today across PS5, Xbox Series and Nintendo Switch, and it is a good opportunity to experience the game in its final form to see how only one developer has developed this entire project.
The world is in danger and Shelia must save it
Bright Memory: Infinite takes place in the near future, specifically in the year 2036, when a natural disaster and a major change in the weather occur, which made the SRO organization responsible for things out of nature send its best agents to find out the causes of the disaster and try to stop it. Here, Shelia, the player-controlled character, will go to the disaster site, where she finds a giant crater that swallows everything close to it. While exploring the crater and disaster area, Shelia’s vehicle malfunctions and she is forced to land in order to get a closer look at what’s going on. There, she sees SAI soldiers who want to revive mythical monsters and take over the world. During the journey, Shelia will have to face the SAI members at the same time. These mythical monsters are inspired by Chinese mythology in an attempt to stop the threat of SAI and stop the catastrophe that unfolds throughout.
The story of Bright Memory: Infinite is perhaps one of its shortcomings. The story lasts for two hours and maybe even less, in addition to that it is presented in a purely classic style, with unfortunately weak dialogues and great neglect in the presentation, whether the main character himself, about whom we do not know everything, or even a definition about the goals of the various organizations in the game As for the cinematic scenes in the game, they were not appropriate to the atmosphere and events in which the game takes place.
And now we move on to one of the bright aspects of the game really, which is the gameplay that was fun, and throughout my two-hour experience of the game, I had a lot of fun navigating with weapons, whether firearms or even the experience of playing with a sword. The gameplay was smooth, very simple and uncomplicated. There is a group of weapons, although they are few in number, but each of them is used in certain situations, and shooting with weapons can be combined with the sword as if it were a single combo to offer you fun fights. The movement in the game was also very fast, as it was possible to jump on the walls and move from one place to another easily and easily, and taking advantage of that quick movement during the fights made it easier. But the annoying thing here is the very weak level of artificial intelligence, despite my experience of the game at the highest difficulty level, but it did not pose a difficulty and all enemies are mortal quickly even the main bosses and legendary monsters are also easy, once you learn to block the strikes in a timely manner, things will be much easier for you .
The camera in the game is also a big and annoying problem, in many situations I almost got killed because the camera was used at a wrong angle, which exhausted me a lot during my experience of the game.
Despite the fact that Bright Memory: Infinite is offered by one or a few developers, the game appears well in terms of graphics, as the game uses the Unreal Engine 4 in the development process, which was able to highlight the features of the character “Shelia” despite the fact that The game is from a first-person perspective, but during the cinematic scenes, Shelia and the rest of the main characters appear graphically well, and the game excels in terms of graphics and sound effects on big titles with huge budgets, which is something we should pay tribute to and respect FYQD studio for.
The game Bright Memory: Infinite deserves respect. Despite the many problems that appeared in the game, whether in terms of a meager story, which does not exceed two hours, or even the level of weak artificial intelligence, the FYQD team, who started at the beginning of developing the game with one developer, provided us with an enjoyable experience on The level of smooth gameplay and fast movement with visual and sound effects that outperform even games with large budgets, which makes us believe that the upcoming FYQD titles will be much better than that experience and will try to fix all the problems that occurred in the game Bright Memory: Infinite.