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Our impressions of FIFA 23 after trying it for a week

July 21, 2022
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Our impressions of FIFA 23 after trying it for a week
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EA provided us with the opportunity to try FIFA 23 over the past week through the Beta version, and that version focused on Kick Off competitions only with a group of selected teams such as Manchester City, Liverpool and Real Madrid, and we are expected to have the opportunity to experience the rest of the gameplay throughout the month of August We’ll share our impressions of each main game mode with you later.

He likes to point out at the outset that the FIFA 23 beta is an early version of the game, which does not reflect the state of the final product, and it is sure that there will be major changes before the game comes to market on September 30th, and these versions are also usually very promising and promising, because we are testing players Only those with normal ratings in Kick Off mode, not players with super-potential cards in every corner of the field as in Ultimate Team, plus FIFA looks very promising with each new release, before many of the gameplay changes With the updates immediately after the launch, so, everything that will be mentioned in this article about the gameplay may differ significantly with the final version.

More realism and putting control options in the player’s hand

HyperMotion has gone a long way in bringing FIFA games to a completely different generation of realism in player movements, physical tackles, and precision animation, but it was just the start in FIFA 22 and it struggled with some issues that are most evident in almost entirely speed-based competitive matches such as animation bugs. They have comical goals, and to ensure these issues are avoided, EA has developed the HyperMotion 2 motion capture system to make players look more realistic than before.

The data captured with this system brings more than 6000 realistic animations from real matches into the game. Players now run, kick and block with realistic moves that might make you forget you’re playing soccer, which is what I actually felt after playing the first match in FIFA 23 beta , especially when passing the ball with a player’s weak foot or in the opposite direction to where he is centered, in a simpler sense, automatic passes no longer work as efficiently and things may turn against you in a jiffy unless you pay attention to that part.

Different shooting techniques and a new set-piece system and penalty kicks

FIFA 23 strives to give players complete control over how they pass, score and move as we mentioned before, among these additions, the new risk-based shooting mechanism that rewards those who use it distinctly, and more intuitive free kicks thanks to a more realistic physics engine, these additions offer another layer from depth to the game and gives greater control over movement.

On paper, these work great and anyone would feel a change from the usual set-piece style, but in fact, the new risk-based shooting system, which relies on opening up space in the opponent’s defenses before shooting, looks more like an overrated advantage. In their power they will be put to the worst use, as happened with Flick Ground Kicks in FIFA 19, and Time-Based Shots in FIFA 20, which EA had to significantly reduce their impact on later game updates to ensure a balance. I hope I’m wrong, but what If you master this new shooting mechanism, you will be able to score from outside the penalty area with great comfort, especially when targeting the top of the goal, which will make stopping the ball an almost impossible task for most goalkeepers.

The game also provided a new mechanism for executing corner kicks reminiscent of FIFA 98, whereby relying on an arrow or pointer to direct the ball and determine its height, which contributes to delivering it to the right player with higher accuracy, however, my passes were not as accurate as I imagined, and for sure Identifying and moving a single player manually inside the penalty area would be more effective and accurate than the new cornering system unless I’m wrong, on the other hand, I didn’t understand the penalty kick system well, it depends largely on the timing of the shot button is pressed according to the color of the signal surrounding the ball on the ground , which is understandable, but the routing of the ball afterwards seems so random, there’s no indication of where the ball is going, and you can’t control how high it goes with enough precision, though, and most of my shots went very difficult places in the goal and the kicks of the part looked more immersive and accurate in comparison in any previous FIFA game.

Balancing each player’s speed might be the password we’ve been looking for for years!

It’s no secret that FIFA games switch to sprint-like matches shortly after the game’s release and with dozens of improved cards available to players in the Ultimate mode, the meta changes to be completely dependent on any fast player regardless of their skills or real abilities, This made dozens of anonymous players stars in previous series versions thanks to their speed only, and despite my criticism of that part in all my previous reviews of FIFA games, for the first time it seems that this problem will be solved fundamentally, if EA applies the mechanisms I told us about at the reveal conference the game.

To explain this part in the simplest way possible, in previous FIFA versions it was very easy to predict which player would hit a common ball first (the player with the highest speed of course) but new variables will be added in FIFA 23 to modify how that part works.

EA gave us an example of a player like Kylian Mbappe, one of the fastest players in the world right now, who is able to overtake even the strongest defenders thanks to his short-distance speed and volley. Reaching great speed over long distances due to his great stride, which means that these two players can be fast even though they are completely different, and all this will now be taken into account in the game to give more realism in the joint balls and the ability to cut the ball from the players with higher speeds, So let’s hope that this technology will end the sprints that have dominated Ultimate Team competitions and provide us with a more realistic football game based on tactics and field detection.

Huge improvements with HyperMotion 2

FIFA 23 offers for the first time the ability to watch replays in augmented reality, making matches more immersive, and stadiums have also been significantly improved, including improved stadium surfaces and atmospheres with cheersMore diversity of fans and new animations that erase the usual stereotype when you find more than one fan celebrating the same way in the same scene, making those situations lose their realism.

EA says HyperMotion 2 also allowed players to capture the realistic movement and style of their players, which would have been impossible without the new motion capture technology – even though women’s teams have been in the game tolerably for years – and with more than 19,000 players, more than 700 teams, and 100 stadiums, more than 30 tournaments in FIFA 23, the game will go forward to provide the best football experience in the absence of competition and domination of the sports market.

Exaggerated interest in women’s football?

The addition of women’s teams for the first time in the series with FIFA 16 was very welcome, even if it didn’t make any difference to the main game competitions like Ultimate Team, but it provided an unusual atmosphere and allowed us to get a sense of the pace of women’s matches and the most famous stars in the game, nonetheless I don’t remember that I played more than 5 or 6 women’s matches in all FIFA games from FIFA 16 to FIFA 22, but there were versions that I tried for months without even thinking about playing a single match with a women’s team, and therefore, it was surprising, for me At the very least, focus a lot on women’s soccer in FIFA 23, whether it’s the official reveal, the cover of the Ultimate edition featuring a first-time player, or even the inclusion of women’s soccer leagues and the Women’s World Cup.

I don’t really know if these additions are based on the popularity of women’s football in Europe or the stats for women’s teams in previous FIFA games, but most players are certainly interested in the men’s leagues, I don’t mean to belittle that move, but it seems like a waste Lots of resources on new additions that won’t make that huge difference, instead of investing them in improving the gameplay and adding different game modes and competitions instead of the usual repeated competitions for years that have very little tweaks in every part.

These are the highlights of FIFA 23, along with the provision of the Qatar 2022 World Cup in likely separate mode, and support for cross-play between platforms of the same generation in 1v1 matches on a large scale for the first time.

It remains to be seen what FIFA 23 will bring in its final version when it comes out on PC, PlayStation, Xbox and Switch on September 30, 2022.

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