Naturally, The Last of Us Part I stands out above all from the original version for its graphic quality. We are assured that the facial animations have gained in realism, with in particular a whole panoply of nuances adding soul to the characters. Shaun Escayg goes so far as to say that the expressions visible during the gameplay phases and those displayed during the cut scenes are now of the same quality. For his part, Matthew Gallant, director of the remake, underlines the effectiveness of the physics engine, again thanks to the capacities of the PS5. The world of The Last of Us Part I is suddenly more organic and contains countless destructible objects.
The same goes for the AI, which has benefited from some tweaks since The Last of Us Part II: whether it’s enemies or allies, each protagonist takes into account the actions of each other before acting. On the content side, Neil Druckmann specifies that collectables have been added, as well as the “Permadeath” and “Speedrun” modes, not to mention the multiple options geared towards accessibility. 3D audio has also been brought to bear, which will allow Clickers to be heard before you even see them, in any direction.
For the record, the release of The Last of Us Part I is scheduled for September 2. Yes, it’s soon.