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During the Japan Expo which took place from July 14 to 17, the press had the opportunity to test a brand new Japanese RPG. Mato Anomalies, developed by Arrowiz Games, Chinese studio and published by Prime Matter. We had access to a half-hour demo, it was very promising. The two studios are not at their first games, but it is however their first collaboration!
Mato Anomalies, a game born from a first collaboration
The developers, Arrowiz Games, a Chinese studio established in 2016, Mato Anomalies will be their fifth game. They have made many virtual reality games, Cairo’s Tale: The Big Egg, Beats Fever Paper and Beats Fever. They then released Hermitage Strange Case Files not VR this time, but an investigative visual novel.
On the publisher side, Prime Matter has a few more games to their credit and titles that are a little better known. They worked on the Painkiller saga, Kingdome Come Deliverance or even more recently on Encased.
Mato Anomalies: a neo-futuristic RPG
The game takes you on a fantastic adventure. Welcome to the city of Mato, a vintage version of Shanghai. At the heart of the story, you play as a duo of characters, Doe and Gram. You must investigate the strange events that are happening in town, you will have to fight, Japanese RPG requires, the fights take place turn-based. As you progress through the story, you will unlock new abilities with which you defeat demons.
Mato, the fictional town in which the game takes place, will immerse you in the atmosphere. The crowded little streets, the food stalls scattered everywhere, the lanterns hanging from the balconies. We are immersed in the center of China. You move around this city via metro stops.
Our opinion on the game
My colleague Laquenouilh and I had roughly the same opinion for the thirty minutes we spent on it and the game has us much more. Its strong point is the sound environment, the music is really well worked, we feel immersed in the heart of China with notes with Asian overtones. On the sound design side, the game is well done, the sound effects are very well done whether they are those of the fights or the atmosphere. Little thought about the level that takes place in the rain, the atmosphere is very pleasant.
We found only one negative point, at one point in the demo, we change the style of gameplay. The time of a fight, we forget the turn by turn and we go into a fight in the form of a card game. This part, a little badly presented, is not very clear at the beginning. The context, a little badly presented, is not very complex to take in hand, but after a few minutes, the card game becomes understandable.
Another positive is how the game tells you the story in three different ways. Via scenes where the dialogues scroll, sometimes these scenes come to life like comic strips and finally the cutscenes as in many games. Using these three different ways to tell the story is quite interesting. This helps to energize certain scenes.
The game is not finished, the developers are still working on it, there is no release date yet. That said, given the qualities that we were able to see during the test phase, one thing is certain, it is that the game from Arrowiz Games will find its audience when it is released.
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